Production-ready poker platform with full source code delivery. Built from scratch in Rust by poker industry veterans. Two years of hand-written code — no AI generation, no black boxes.
GGPoker alone paid out $3B+ in tournament prizes in a single year and grew at 50% CAGR from 2021–2023. Depending on methodology, the global online poker market is valued at $8–112B in 2024 and projected to reach $37–415B by 2030–2034. Even the most conservative estimates show double-digit growth. Over 100 million players, 500+ platforms, mobile accounting for 60%+ of traffic. This market is not slowing down.
Poker is 1–3% of iGaming GGR — but it brings engaged, skill-oriented players at lower acquisition cost. They build community, generate organic traffic, and cross into slots, table games, and sports betting. Poker is the "lobby" of your platform.
Multi-product players deliver 36%+ higher lifetime value. Poker attracts a younger, digitally native demographic other verticals can't reach. Tournaments and leaderboards create natural cross-promotion moments into higher-margin products.
Gamecraft gives you the full source code — your infrastructure, your traffic, your margins. No revenue share, no lock-in, no permission needed.
Branded poker room live in weeks. Brand design included. Run independently or join a shared player network.
Drop into your existing casino or sportsbook. Clean API, standalone architecture, zero dependencies on your stack.
Our 12-person team built every line — we extend it fast. New game modes, payments, loyalty, compliance.
At <$0.005 per player, free-to-play tables cost practically nothing to run. Offer unlimited social poker as a permanent acquisition funnel — no deposit, no paywall, no time limits. Most competitors can't afford this. You can.
Native Mini App + bot. No download, no install. Players tap a link and they're at the table.
No KYC wall before play. No APK download. Works on budget $50 Android phones common in African and Asian markets. Under 12 MB client.
Telegram ads cost a fraction of Facebook/Google. Near-zero drop-off with auto-signup. Free-to-play-first model keeps players at tables before you ask for a deposit.
Memory-safe server — no GC pauses, no segfaults during 12-hour tournaments. CPU-light, RAM-bound. Protobuf binary protocol for minimal bandwidth.
Fully async, flume channels, no mutexes. Forked neFSM state machine for all game/tournament transitions. Race conditions impossible by design.
Laravel REST API, AWS load balancers, auto-scaling EC2 (C7a/R7a). Docker, CI/CD, Cloudflare WAF. Hot config reload — no restarts needed.
Independent server or multi-server network with shared player pools across geographies. Clone, brand, deploy to any market.
Latest Angular with AOT compilation. ~12 MB bundle loads fast on budget Android devices — critical for Africa and Asia. Easily portable to APK (Capacitor/WebView) or x86 desktop builds.
Four isolated services × 55K each. Add AWS instances for more — load balancer handles distribution. Roadmap: 1M+ concurrent.
20+ game modes, 8+ tournament types. Every parameter adjustable without code changes.
NLH, PLO4/5/6/7 (Hi and Hi-Lo), Short Deck, Pineapple, Triton. All in 6-max and 9-max. New variants are a config change, not a dev sprint.
AoF Classic — push or fold preflop, instant action. AoF River — all-in on the river with full board. Both hyper-fast, tables always full.
Up to 12 players acting simultaneously — no turns. Slot-machine thrill meets poker hand rankings. Maximum hands-per-hour for players who'd never sit at a traditional table.
Fold → instant new hand at new table. Auto-fold for maximum speed. Hold'em and Omaha, 6-max and 9-max.
3-player hyper-turbo with random multiplier up to 20,000x. Launch in seconds, finish in minutes. Inside Telegram — ad click to spinning in under 5 seconds. Fully configurable per stake.
Scheduled MTTs, Mystery Bounty with randomized knock-out prizes, SnG Battle Royale multi-stage elimination. Fast variants under an hour. Flexible blind system — levels advance by timer or by hands played, configurable per tournament. Full customization of prize pool distribution, payout structures, level durations, break timers, late registration windows, re-entry limits, and starting stacks.
Ships with your codebase — no extra development, no feature unlock fees.
Rake redistribution based on poker hand combination rarity — not volume or stakes. Royal flush climbs the board regardless of buy-in. Every hand becomes a potential bonus event. Coefficients weighted by rarity: rare hands pay more. Rake-back that rewards luck and loyalty simultaneously.
A dedicated puzzle generator produces unique poker drills across 15 Hold'em training topics — preflop ranges, position play, pot odds, implied odds, bluff detection, board texture reading, and more. Every puzzle is procedurally generated, so players never see the same scenario twice. Each drill includes step-by-step explanations of the correct decision and why. Completely free, no paywall, no limits — available to every player from day one. This keeps casual players learning, engaged, and coming back. For operators, it's a retention tool that costs nothing to run and makes your platform the place where players actually improve.
Certified RNG, player-verifiable fairness, and AI anti-fraud — as core infrastructure, not add-ons.
random.org Signed API (atmospheric noise, certified). Signed hash per hand — player-verifiable. Automatic entropy fallback + Grafana alert. RNG is a replaceable module — swap providers with zero game code changes.
Multi-accounting, bot detection, collusion patterns, stat anomalies — custom LLM running on your infrastructure. No player data leaves your servers. Cloudflare device fingerprinting on top.
Hand evaluation powered by an open-source Rust poker library — transparent, inspectable, no proprietary black boxes. We conducted a complete audit of the library and verified 100% correctness of hand ranking calculations across all game types. Any player, regulator, or third party can review the evaluation logic independently. Provable fairness at the code level, not just at the RNG level.
All active tables are open to watch by any registered user. Players and observers can spectate any game in real time — building trust, community, and engagement. Nothing is hidden.
Most poker platforms on the market are decade-old C++/Java codebases patched over years. Gamecraft is built from zero in 2024 on a modern stack — and that difference compounds.
Memory-safe without garbage collection. Eliminates the entire class of bugs that plague legacy C++ poker servers — buffer overflows, race conditions, memory leaks during 12-hour tournaments. A small team of 12 can maintain and extend what would require 40–60 engineers on a legacy Java/C++ codebase. Fewer engineers, fewer bugs, faster releases.
Online poker is a niche domain with almost no quality open-source implementations. LLMs are trained on public code — and there's virtually no production-grade poker server code in public repositories. This means AI-generated poker platforms will remain low-quality for years: they simply lack the training data. Gamecraft's codebase is written by engineers who've shipped poker to millions of real players. That expertise is not in any dataset.
Legacy platforms require large teams just for maintenance — patching old dependencies, managing technical debt, keeping deprecated APIs alive. Gamecraft's 2024 architecture uses current-generation tools (Rust, Angular 21, Protobuf, Docker, AWS auto-scaling) that are actively maintained and well-documented. One team of 12 handles core development, DevOps, and client — with capacity to spare for custom features.
4,000+ commits over 2 years of focused development. 90% test coverage. No inherited legacy code, no abandoned features left in the codebase, no "we can't touch that module" zones. Every architectural decision was made in 2024 with current best practices — not carried forward from 2012.
Core team from RunItOnce Poker. No AI code generation in the engine. A codebase we fully understand, debug fast, and extend on your timeline.
Complete source code — server, client, API, DevOps. Review, modify, extend anything. No black boxes, no compiled-only binaries.
We build what doesn't exist yet. Game modes, payments, loyalty, compliance — your roadmap, our execution.
Game server, state machine, engine
Web, Telegram, APK, x86 desktop
CI/CD, auto-scaling, WAF
Binary protocol, minimal overhead